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How to Make a Tic Tac Toe Game in JavaScript [2023]

Posted in Programming   LAST UPDATED: MAY 5, 2023

    This article is going to be a fun one. In this article, we'll be building a Tic Tac Toe game just by using HTML, CSS, and JavaScript. This is going to be an easy one. Both the inputs have to be placed by the user. But in another article, we will be covering a self-completing Tic Tac Toe game where the user will feel like he is playing with a real person. Before we jump into a tougher one, let's strengthen our base by building this one.

    building tic tac toe game in JS

    What Will We Learn?

    • How to add CSS Variables

    • How to add CSS styles using JavaScript

    • Real-life use of the forEach function

    What do We Need to Know?

    The first step to start building our game is to build the markup. The markup styles are very basic. We will also not be focusing much on the CSS part because our main target from this article is to understand the JavaScript concepts behind it.

    Tic Tac Toe Game - HTML Code:

    I will not be discussing each markup style here. If you are not familiar with HTML, you can check out the awesome HTML course here on Studytonight.

    <!DOCTYPE html>
    <html lang="en">
       <head>        
          <meta charset="UTF-8">          
          <meta name="viewport" content="width=device-width, initial-scale=1.0">
              
          <title>Tic Tac Toe</title>
              
          <link rel="stylesheet" href="./styles.css">          
          <link rel="preconnect" href="https://fonts.gstatic.com">         
          <link href="https://fonts.googleapis.com/css2?family=Nerko+One&display=swap" rel="stylesheet">
          <script src="./script.js" defer></script>
       </head>
       <body>
              
          <div class="container">
                     
             <h1 id="heading">Play</h1>               
             <h2 id="strategy"></h2>
             <button id="restart">Restart</button>
                     
             <div id="board">                      
                <div class="box" id="0"></div>                     
                <div class="box" id="1"></div>                        
                <div class="box" id="2"></div>                        
                <div class="box" id="3"></div>                        
                <div class="box" id="4"></div>                        
                <div class="box" id="5"></div>                        
                <div class="box" id="6"></div>                        
                <div class="box" id="7"></div>                        
                <div class="box" id="8"></div>                    
             </div>
                 
          </div>
       </body>
    </html>

    As you can see, we are integrating the styles.css file and a google font at the head section. We are also adding the script file with the defer keyword so that the javascript loads after the HTML completes loading. We are using two headings that will show when a player wins a game and using which combination he/she won. After the heading, we are adding a restart button that will restart the board. The cells of a Tic Tac Toe are built using nine div tags. All the div tags are grouped into a single div tag with id board. We are also assigning an ID to each of the cells. We are using 0 based indexing here. You will understand the reason when we jump to the JavaScript section. So, this is it with our HTML. Now, let's jump to the CSS Part.

    Tic Tac Toe Game - CSS Code

    Before we start writing any CSS code, you have to know about CSS custom property. CSS3 provides us the ability to declare custom properties and use them at multiple places in the CSS file. Any name starting with two hyphens(--) will be counted as a custom property in CSS. We can assign a value on the right-hand side of a custom property. It is like declaring variables and using their values at places. All the custom properties are declared in the root selector. For example,

    :root {
      --text: #dbdfac;
      --bg: #2a1e5c;
      --btn-bg: #d7f171;
    }

    We are declaring all the custom properties here. You can see that all the properties start with two hyphens in front of them. Now to use these variables in our CSS file, we use the var() function to use them. See the snippet below to understand it.

    h4 {
      color: var(--text);
      background-color: var(--bg);
    }

    You can see that we are passing the variable name inside the var function. Using this style, we can use CSS variables.

    Now that you have understood what are CSS custom properties and how to use them, le's start styling the page.

    :root {
      --text: #dbdfac;
      --bg: #2a1e5c;
      --btn-bg: #d7f171;
    }
    
    * {
      margin: 0;
      padding: 0;
      box-sizing: border-box;
    }

    As you can see from the above code, we are first declaring the colors in the root selector. We are also resetting the margin and padding of our document. After declaring the variables, we are using the box-sizing:border-box property in our universal selector. The border-box property helps us when working with boxes in CSS. It prevents the horizontal and vertical scrollbars. After we are done with resetting our document, we will move to style the rest of the document.

    We are using a google font of Nerko One as you may have noticed before. Our next target is to style the body of the document. The styling is very simple. We will just add a background-color, a text color, and a font-family in this section.

    body {
      color: var(--text);
      background-color: var(--bg);
      font-family: 'Nerko One', cursive;
    }

    We are using our custom CSS properties here for the colors of the text and background color.

    The next thing that we are going to style is the first heading. I will just paste the styles below and you will get an idea about what they do.

    h1 {
      font-size: 80px;
      margin-bottom: 0;
      text-transform: uppercase;
    }

    The text-transform:uppercase property will convert the text into uppercase characters. Let's jump to the container section now. The container section holds all the text, buttons and divs of our document.

    .container {
      height: 100vh;
      width: 100vw;
      display: flex;
      justify-content: center;
      align-items: center;
      flex-direction: column;
    }

    We are giving the container a height and a width of 100vh and 100vw respectively so that the container covers the complete viewport height and width. Then, to center everything inside it, we are using CSS flexbox. The display:flex will invoke the flexbox. The justify-content:center, and align-items:center will center all the elements horizontally and vertically in the viewport.

    But, after applying up to this style, you'll find that all the elements are set up aligned with the horizontal line. To correct it, the flex-directioncolumn property is used. It will align the items along the column.

    The next element that we have to style is the board ID. The board ID consists of all the boxes inside it. Our strategy here to position only three boxes in a row is to give the board ID a width. Whenever the boxes reach the width, it’ll wrap the next boxes in a new line. The width of the board will be divided by three to get the width required by each box.

    #board {
      width: 60vw;
      display: flex;
      flex-wrap: wrap;
      font-size: 100px;
      margin-top: 40px;
    }

    As you can see, we are giving the board, a width of 60 viewport. We are using display:flex and flex-wrap:wrap so that the boxes wrap after reaching the width. We are also giving a font-size and a margin for the top here.

    Now comes the interesting part - the boxes. As I have just told you, we have to divide the total width of the board by three. So, dividing 60 by 3 will give us 20. This 20 will be the height and width of each box of our board. We are also specifying the height because otherwise, it'll look odd.

    .box {
      height: 20vh;
      width: 20vw;
      display: flex;
      justify-content: center;
      align-items: center;
      color: var(--text);
    }

    Here are the styles. Pretty similar to the container styles. I hope you get it. I know you can't see any output on the screen. For the lines, we will use JavaScript because it'll take less amount of time. The only thing that is left in styling our document is the restart button. I am not adding any hover effect or complicated styles. You can always edit and add your styles.

    #restart {
      padding: 10px 20px;
      background-color: var(--btn-bg);
      border: none;
      border-radius: 20px;
      color: var(--bg);
      font-size: 20px;
      font-weight: bold;
      cursor: pointer;
      text-transform: uppercase;
    }

    I hope you understand what the above styles do. We have completed our CSS stylings. Now let's jump to the most important part of our game, the JavaScript section.

    Tic Tac Toe Game - JavaScript Code

    The first thing about writing our JavaScript file is to access the DOM elements in JavaScript. We will need a few things that will be manipulated in the game. Let's access the DOM.

    const boxes = document.querySelectorAll('.box');
    const text = document.querySelector('#heading');
    const strategy = document.querySelector('#strategy');
    const restartBtn = document.querySelector('#restart');

    These four elements will be manipulated in our JavaScript. Now, let's move on to building our Tic Tac Toe board. Our aim to build the board is to add borders to the boxes. Now, which box should have which border? We will implement it using some logic.

    In the first line of the above code, you can see that we are using the querySelectorAll property to access all the boxes. The querySelectorAll property returns an array of the elements. We will loop through each of the elements in the array and depending on some conditions we will add the borders to it. As you know, array indexes are zero-based. We will be creating a function that draws the board.

    Let's call the function drawBoard. This function will not take any argument. It will add a bottom border to the elements whose indexes are less than 3. A right border will be added to those elements which are completely divisible by 3(index position 3, 6). The function will add a left border to those elements which give a modulus of 2(index position 2, 5, 8) and a top border will be added to all the elements that have an index position greater than 5. Now, if you look closely at the logic, you'll find that all of our required borders are covered using this theory. As I have mentioned earlier, we are going to create a function that will loop through each of the array elements. For this example, we will be using the forEach loop. We are using a forEach loop because while using a forEach loop to loop through an array, we can add a callback function to the loop. It can take three parameters. The first parameter is the current value, which is a required parameter, the second and third ones are the index and array.

    const drawBoard = () => {
      boxes.forEach((box, i) => {
        let styleString = '';
        if (i < 3) {
          styleString += 'border-bottom: 3px solid var(--text);';
        }
        if (i % 3 === 0) {
          styleString += 'border-right: 3px solid var(--text);';
        }
        if (i % 3 === 2) {
          styleString += 'border-left: 3px solid var(--text);';
        }
        if (i > 5) {
          styleString += 'border-top: 3px solid var(--text);';
        }
        box.style = styleString;
        box.addEventListener('click', boxClicked);
      });
    };

    In our loop, we are passing the current value using the box parameter and the index using the i parameter. After each iteration, we are resetting the value of a variable called styleString. This styleString variable will be used to add the CSS styles. You can see that we are using some if conditions to check our logic. Depending on the logic, we are adding borders. The styles are stored inside the styleString variable. And after a box meets a condition, the CSS style is added using the box.style method. The style method in JavaScript is used to add CSS styles from JavaScript. Now, after calling your function if you reload your document, you will find that our board now looks like a tic tac toe board. We also have to add an event listener for the boxes. So, we will add box.addEventListener('click', boxClicked); this line before our forEach loop closes. We are listening to a click event and whenever the event is listened to, we call the boxClicked function. We will be creating this function now.

    Before moving to build the boxClicked event, we have to define a few more variables on the top of our script file.

    const spaces = [];
    const tick_circle = 'O';
    const tick_x = 'X';
    let currentPlayer = tick_circle;

    Here are the rest of the variables that we need now. The spaces variable is an empty array. You'll understand why we are declaring it in a little bit. Tic Tac Toe usually has an X and an O for playing. We are defining those two inside two separate variables. And a variable called currentPlayer that sets the currentPlayer to O at the start of a game.

    Now, let's jump into building our boxClicked function. The boxClicked function will take the event as an argument. Let me first paste the code for you, then I'll explain it.

    const boxClicked = (e) => {
      const id = e.target.id;
      if (!spaces[id]) {
        spaces[id] = currentPlayer;
        e.target.innerText = currentPlayer;
    
        if (playerWon()) {
          text.innerText = `${currentPlayer} has won!`;
          restart();
          return;
        }
    
        if (playerDraw()) {
          return;
        }
        currentPlayer = currentPlayer === tick_circle ? tick_x : tick_circle;
      }
    };

    So, first of all, we are assigning a variable called id, which will store the ID of the clicked box. The event.target.id gives us the ID of the div.

    Then we are checking if the box is already filled. The !spaces[id] checks if the position is empty. And if it returns true, which means that the position is empty.

    After finding that the position is empty, we assign the currentPlayer value to space. And then, inside the box, we assign the currentPlayer the icon which can be "X" or "O". Once this condition is done, we check for another. This time we pass a function called playerWon inside the if the statement, if the function returns true then we change the heading innerText depending on which player has won.

    Then we call another function to restart our board. The return statement will take us out of the condition. Similarly, we also check depending on another function called playeDraw. In the last line of this function, we are just changing the currentPlayer icon depending on the last icon. It is checking if the currentPlayer icon is a circle, then we change it to "X", otherwise "O".

    Let's now build the playerWon function. I have shown all the possible winning conditions in a Tic Tac Toe board.

    Tic tac toe game in javascript

    Tic tac toe game in javascript

    Tic tac toe game in javascript

    We will be using these combinations to check if the player has won. So, for the first image our 0th index becomes constant. Then we can check if the player is also on index

    • 0, 1 and 2

    • 0, 3 and 6

    • 0, 4 and 8

    For the second image, the index position 8 becomes constant and the possible combinations will be

    • 2,5 and 8

    • 6, 7 and 8

    • 0, 4 and 8 is already covered

    And finally, for the index position 4, the combinations are

    • 2, 4 and 6

    • 1, 4 and 7

    • 3, 4 and 5

    Let's see the function now.

    const playerWon = () => {
      if (spaces[0] === currentPlayer) {
        if (spaces[1] === currentPlayer && spaces[2] === currentPlayer) {
          strategy.innerText = `${currentPlayer} wins up to top`;
          return true;
        }
        if (spaces[3] === currentPlayer && spaces[6] === currentPlayer) {
          strategy.innerText = `${currentPlayer} wins on the left`;
          return true;
        }
        if (spaces[4] === currentPlayer && spaces[8] === currentPlayer) {
          strategy.innerText = `${currentPlayer} wins diagonally`;
          return true;
        }
      }
      if (spaces[8] === currentPlayer) {
        if (spaces[2] === currentPlayer && spaces[5] === currentPlayer) {
          strategy.innerText = `${currentPlayer} wins on the right`;
          return true;
        }
        if (spaces[6] === currentPlayer && spaces[7] === currentPlayer) {
          strategy.innerText = `${currentPlayer} wins on the bottom`;
          return true;
        }
      }
      if (spaces[4] === currentPlayer) {
        if (spaces[1] === currentPlayer && spaces[7] === currentPlayer) {
          strategy.innerText = `${currentPlayer} wins vertically on middle`;
          return true;
        }
        if (spaces[3] === currentPlayer && spaces[5] === currentPlayer) {
          strategy.innerText = `${currentPlayer} wins horizontally on the middle`;
          return true;
        }
        if (spaces[2] === currentPlayer && spaces[6] === currentPlayer) {
          strategy.innerText = `${currentPlayer} wins diagonally`;
          return true;
        }
      }
    };

    As you can see, we are checking each of the conditions that I mentioned before. If a condition satisfies, then we are setting the H2 value with the condition by which a game is won and finally we are returning true. The return true value is important. Because, if you see the boxClicked function, we wait for the return value in our conditional statement.

    Now let's create the draw function. The draw function that we are using here is very simple. If all the boxes are filled and no winning condition satisfies, then only we say that the match is drawn. I am using a different approach for this function. I am using a variable that will increment after each box is clicked. Because we have 8 boxes in total, if the counter becomes equal to 8, then we say that the match is drawn.

    const playerDraw = () => {
      let draw = 0;
      spaces.forEach((space, i) => {
        if (spaces[i] !== null) draw++;
      });
      if (draw === 9) {
        text.innerText = `Draw`;
        restart();
      }
    };

    I think I don't have to explain any further here. The only thing that is left to our code now, is the restart function.

    const restart = () => {
      setTimeout(() => {
        spaces.forEach((space, i) => {
          spaces[i] = null;
        });
        boxes.forEach((box) => {
          box.innerText = '';
        });
        text.innerText = `Play`;
        strategy.innerText = ``;
      }, 1000);
    };

    Here is our restart function. I am wrapping all the code inside the function into a setTimeout method. The setTimeout function waits for a defined amount of time and then executes whatever function is created inside it. So, how do we restart our board? We assign all the spaces with a null value. This is done using a forEach loop here. You can also use a for or for-of loop. The next thing is to change all the box values to blank. This is also done using a forEach loop. And finally, we are changing the h1 and h4 text. The 1000 at the end will make sure that this function executes after one second.

    We will add this restart function to the restart button also. The only downside is that it'll even after clicking the restart button, it'll execute after a second. This can be solved by using the setTimeout function individually to the restart function. But I won't be doing so here.

    restartBtn.addEventListener('click', restart);
    restart();
    drawBoard();

    After adding the function to a click event listener in the restart button, we are done. Finally, we are just calling the created functions.

    Here is a working version of this.

    The complete code is also available on this Github repo.

    Conclusion

    The approach for this can be multiple. We can also create a complete array of possible combinations and then loop through and check if it satisfies any. You can also try to implement your logic for this game. In another article, we will be building a tic tac toe game that will give us the experience of playing against the computer.

    If you liked this article or you have any suggestions, please leave a comment below.

    Frequently Asked Questions(FAQs)

    1. How do you make a tic tac toe code?

    To create a tic tac toe code, you need to define the game board, create a function to draw the board and implement game logic to check for winning moves and allow players to take turns. You can use various programming languages like JavaScript, Java, Python, or C++ to create the game.

    2. What is the objective of the tic tac toe game in JavaScript?

    The objective of the tic tac toe game in JavaScript is to create a two-player game where each player takes turns to mark X or O on a 3x3 grid. The player who successfully places three of their marks in a horizontal, vertical, or diagonal row wins the game.

    3. How to make a tic tac toe game in Java JFrame?

    To make tic tac toe using HTML, you can use basic HTML elements like div, table, and button to create the game board. You also need to implement game logic using JavaScript to allow players to take turns, mark X or O on the board, and check for winning moves. You can use CSS to style the game board and add visual effects.

    4. How to make tic tac toe using HTML?

    To develop tic tac toe using HTML, you can use basic HTML elements like div, table, and button to create the game board. You also need to implement game logic using JavaScript to allow players to take turns, mark X or O on the board, and check for winning moves. You can use CSS to style the game board and add visual effects.

    Also checkout:

    About the author:
    Subha Chanda is a talented technical author who specializes in writing on the JavaScript programming language and JavaScript games. Through his work, Subha seeks to share his knowledge and inspire others to explore the vast potential of JavaScript.
    Tags:javascript
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