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Snake Game Project Using C Language

Snake Game Project Using C Language

Introduction

This Snake Game Mini Project in C is a basic console program with no graphics. You may play the famous "Snake Game" in this project exactly as you would anywhere else. To move the snake, use the up, down, right, and left arrows.

Food is placed at various co-ordinates on the screen for the snake to consume. The snake's length and score will both rise by one element each time it consumes the food.

Source Code for Snake Game Project Using C Language

#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <conio.h>
#include<time.h>
#include<ctype.h>
#include <time.h>
#include <windows.h>
#include <process.h>

#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77

int length;
int bend_no;
int len;
char key;
void record();
void load();
int life;
void Delay(long double);
void Move();
void Food();
int Score();
void Print();
void gotoxy(int x, int y);
void GotoXY(int x,int y);
void Bend();
void Boarder();
void Down();
void Left();
void Up();
void Right();
void ExitGame();
int Scoreonly();

struct coordinate
{
    int x;
    int y;
    int direction;
};

typedef  struct coordinate coordinate;

coordinate head, bend[500],food,body[30];

int main()
{

    char key;

    Print();

    system("cls");

    load();

    length=5;

    head.x=25;

    head.y=20;

    head.direction=RIGHT;

    Boarder();

    Food(); //to generate food coordinates initially

    life=3; //number of extra lives

    bend[0]=head;

    Move();   //initialing initial bend coordinate

    return 0;

}

void Move()
{
    int a,i;

    do
    {

        Food();
        fflush(stdin);

        len=0;

        for(i=0; i<30; i++)

        {

            body[i].x=0;

            body[i].y=0;

            if(i==length)

                break;

        }

        Delay(length);

        Boarder();

        if(head.direction==RIGHT)

            Right();

        else if(head.direction==LEFT)

            Left();

        else if(head.direction==DOWN)

            Down();

        else if(head.direction==UP)

            Up();

        ExitGame();

    }
    while(!kbhit());

    a=getch();

    if(a==27)

    {

        system("cls");

        exit(0);

    }
    key=getch();

    if((key==RIGHT&&head.direction!=LEFT&&head.direction!=RIGHT)||(key==LEFT&&head.direction!=RIGHT&&head.direction!=LEFT)||(key==UP&&head.direction!=DOWN&&head.direction!=UP)||(key==DOWN&&head.direction!=UP&&head.direction!=DOWN))

    {

        bend_no++;

        bend[bend_no]=head;

        head.direction=key;

        if(key==UP)

            head.y--;

        if(key==DOWN)

            head.y++;

        if(key==RIGHT)

            head.x++;

        if(key==LEFT)

            head.x--;

        Move();

    }

    else if(key==27)

    {

        system("cls");

        exit(0);

    }

    else

    {

        printf("\a");

        Move();

    }
}

void gotoxy(int x, int y)
{

    COORD coord;

    coord.X = x;

    coord.Y = y;

    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);

}
void GotoXY(int x, int y)
{
    HANDLE a;
    COORD b;
    fflush(stdout);
    b.X = x;
    b.Y = y;
    a = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(a,b);
}
void load()
{
    int row,col,r,c,q;
    gotoxy(36,14);
    printf("loading...");
    gotoxy(30,15);
    for(r=1; r<=20; r++)
    {
        for(q=0; q<=100000000; q++); //to display the character slowly
        printf("%c",177);
    }
    getch();
}
void Down()
{
    int i;
    for(i=0; i<=(head.y-bend[bend_no].y)&&len<length; i++)
    {
        GotoXY(head.x,head.y-i);
        {
            if(len==0)
                printf("v");
            else
                printf("*");
        }
        body[len].x=head.x;
        body[len].y=head.y-i;
        len++;
    }
    Bend();
    if(!kbhit())
        head.y++;
}
void Delay(long double k)
{
    Score();
    long double i;
    for(i=0; i<=(10000000); i++);
}
void ExitGame()
{
    int i,check=0;
    for(i=4; i<length; i++) //starts with 4 because it needs minimum 4 element to touch its own body
    {
        if(body[0].x==body[i].x&&body[0].y==body[i].y)
        {
            check++;    //check's value increases as the coordinates of head is equal to any other body coordinate
        }
        if(i==length||check!=0)
            break;
    }
    if(head.x<=10||head.x>=70||head.y<=10||head.y>=30||check!=0)
    {
        life--;
        if(life>=0)
        {
            head.x=25;
            head.y=20;
            bend_no=0;
            head.direction=RIGHT;
            Move();
        }
        else
        {
            system("cls");
            printf("All lives completed\nBetter Luck Next Time!!!\nPress any key to quit the game\n");
            record();
            exit(0);
        }
    }
}
void Food()
{
    if(head.x==food.x&&head.y==food.y)
    {
        length++;
        time_t a;
        a=time(0);
        srand(a);
        food.x=rand()%70;
        if(food.x<=10)
            food.x+=11;
        food.y=rand()%30;
        if(food.y<=10)

            food.y+=11;
    }
    else if(food.x==0)/*to create food for the first time coz global variable are initialized with 0*/
    {
        food.x=rand()%70;
        if(food.x<=10)
            food.x+=11;
        food.y=rand()%30;
        if(food.y<=10)
            food.y+=11;
    }
}
void Left()
{
    int i;
    for(i=0; i<=(bend[bend_no].x-head.x)&&len<length; i++)
    {
        GotoXY((head.x+i),head.y);
        {
            if(len==0)
                printf("<");
            else
                printf("*");
        }
        body[len].x=head.x+i;
        body[len].y=head.y;
        len++;
    }
    Bend();
    if(!kbhit())
        head.x--;

}
void Right()
{
    int i;
    for(i=0; i<=(head.x-bend[bend_no].x)&&len<length; i++)
    {
        //GotoXY((head.x-i),head.y);
        body[len].x=head.x-i;
        body[len].y=head.y;
        GotoXY(body[len].x,body[len].y);
        {
            if(len==0)
                printf(">");
            else
                printf("*");
        }
        /*body[len].x=head.x-i;
        body[len].y=head.y;*/
        len++;
    }
    Bend();
    if(!kbhit())
        head.x++;
}
void Bend()
{
    int i,j,diff;
    for(i=bend_no; i>=0&&len<length; i--)
    {
        if(bend[i].x==bend[i-1].x)
        {
            diff=bend[i].y-bend[i-1].y;
            if(diff<0)
                for(j=1; j<=(-diff); j++)
                {
                    body[len].x=bend[i].x;
                    body[len].y=bend[i].y+j;
                    GotoXY(body[len].x,body[len].y);
                    printf("*");
                    len++;
                    if(len==length)
                        break;
                }
            else if(diff>0)
                for(j=1; j<=diff; j++)
                {
                    /*GotoXY(bend[i].x,(bend[i].y-j));
                    printf("*");*/
                    body[len].x=bend[i].x;
                    body[len].y=bend[i].y-j;
                    GotoXY(body[len].x,body[len].y);
                    printf("*");
                    len++;
                    if(len==length)
                        break;
                }
        }
        else if(bend[i].y==bend[i-1].y)
        {
            diff=bend[i].x-bend[i-1].x;
            if(diff<0)
                for(j=1; j<=(-diff)&&len<length; j++)
                {
                    /*GotoXY((bend[i].x+j),bend[i].y);
                    printf("*");*/
                    body[len].x=bend[i].x+j;
                    body[len].y=bend[i].y;
                    GotoXY(body[len].x,body[len].y);
                    printf("*");
                    len++;
                    if(len==length)
                        break;
                }
            else if(diff>0)
                for(j=1; j<=diff&&len<length; j++)
                {
                    /*GotoXY((bend[i].x-j),bend[i].y);
                    printf("*");*/
                    body[len].x=bend[i].x-j;
                    body[len].y=bend[i].y;
                    GotoXY(body[len].x,body[len].y);
                    printf("*");
                    len++;
                    if(len==length)
                        break;
                }
        }
    }
}
void Boarder()
{
    system("cls");
    int i;
    GotoXY(food.x,food.y);   /*displaying food*/
    printf("F");
    for(i=10; i<71; i++)
    {
        GotoXY(i,10);
        printf("!");
        GotoXY(i,30);
        printf("!");
    }
    for(i=10; i<31; i++)
    {
        GotoXY(10,i);
        printf("!");
        GotoXY(70,i);
        printf("!");
    }
}
void Print()
{
    //GotoXY(10,12);
    printf("\tWelcome to the mini Snake game.(press any key to continue)\n");
    getch();
    system("cls");
    printf("\tGame instructions:\n");
    printf("\n-> Use arrow keys to move the snake.\n\n-> You will be provided foods at the several coordinates of the screen which you have to eat. Everytime you eat a food the length of the snake will be increased by 1 element and thus the score.\n\n-> Here you are provided with three lives. Your life will decrease as you hit the wall or snake's body.\n\n-> YOu can pause the game in its middle by pressing any key. To continue the paused game press any other key once again\n\n-> If you want to exit press esc. \n");
    printf("\n\nPress any key to play game...");
    if(getch()==27)
        exit(0);
}
void record()
{
    char plname[20],nplname[20],cha,c;
    int i,j,px;
    FILE *info;
    info=fopen("record.txt","a+");
    getch();
    system("cls");
    printf("Enter your name\n");
    scanf("%[^\n]",plname);
    //************************
    for(j=0; plname[j]!='\0'; j++) //to convert the first letter after space to capital
    {
        nplname[0]=toupper(plname[0]);
        if(plname[j-1]==' ')
        {
            nplname[j]=toupper(plname[j]);
            nplname[j-1]=plname[j-1];
        }
        else nplname[j]=plname[j];
    }
    nplname[j]='\0';
    //*****************************
    //sdfprintf(info,"\t\t\tPlayers List\n");
    fprintf(info,"Player Name :%s\n",nplname);
    //for date and time

    time_t mytime;
    mytime = time(NULL);
    fprintf(info,"Played Date:%s",ctime(&mytime));
    //**************************
    fprintf(info,"Score:%d\n",px=Scoreonly());//call score to display score
    //fprintf(info,"\nLevel:%d\n",10);//call level to display level
    for(i=0; i<=50; i++)
        fprintf(info,"%c",'_');
    fprintf(info,"\n");
    fclose(info);
    printf("Wanna see past records press 'y'\n");
    cha=getch();
    system("cls");
    if(cha=='y')
    {
        info=fopen("record.txt","r");
        do
        {
            putchar(c=getc(info));
        }
        while(c!=EOF);
    }
    fclose(info);
}
int Score()
{
    int score;
    GotoXY(20,8);
    score=length-5;
    printf("SCORE : %d",(length-5));
    score=length-5;
    GotoXY(50,8);
    printf("Life : %d",life);
    return score;
}
int Scoreonly()
{
    int score=Score();
    system("cls");
    return score;
}
void Up()
{
    int i;
    for(i=0; i<=(bend[bend_no].y-head.y)&&len<length; i++)
    {
        GotoXY(head.x,head.y+i);
        {
            if(len==0)
                printf("^");
            else
                printf("*");
        }
        body[len].x=head.x;
        body[len].y=head.y+i;
        len++;
    }
    Bend();
    if(!kbhit())
        head.y--;
}

Output

Snake Game

Explanation

In C, the following functions are utilized in the Snake Game Project:
In this Snake mini project, a variety of functionalities were employed. I'll simply list them and explain the functions "gotoxy," "GotoXY," and "delay" since they're some of the most significant functions used in this and many other C small projects.

  • void record()
  • void load()
  • void Delay(long double)
  • void Move()
  • void Food()
  • void Print()
  • void Bend()
  • int Score()
  • void Boarder()
  • void Down()
  • void Left()
  • void Up()
  • void Right()
  • void ExitGame()

gotoxy (int x, int y) – void gotoxy (int x, int y) – This is an essential function to learn since it is utilized in the Snake Game mini project in C. This feature enables you to print text wherever on the screen.

Final Words

To summarize, this C mini project on Snake lets you to keep track of the player's name and the score they earned. This has been accomplished via the usage of file handling.

If you're seeking for a reference project or want to make your own C small project game, this mini project may undoubtedly assist. It is strongly discouraged to submit this project with few or no changes.



About the author:
Adarsh Kumar Singh is a technology writer with a passion for coding and programming. With years of experience in the technical field, he has established a reputation as a knowledgeable and insightful writer on a range of technical topics.