Music Player Application using Tkinter (Python Project)
In this tutorial, we will create a Music Player Application in Python using Tkinter and Pygame module.
In our daily life, we see every person has a hobby and that is listening to music. So in order to listen to music, they all need a Music player(hardware or software) where they can play their favorite songs. And we have to install this music player on our computer, based on the Operating system i.e Windows, Macintosh, Android, Linux, etc. Then we can listen to our favorite songs.
Now we will help you to code and create a Music Player from scratch.
Libraries used for Music Player Application:
Now we will tell you about the Libraries we will use in our code :
We had already told you in the title of this page that we are going to use the Tkinter library, which is a standard library for GUI creation. The Tkinter library is most popular and very easy to use and it comes with many widgets (these widgets help in the creation of nice-looking GUI Applications).
Also, Tkinter is a very light-weight module and it is helpful in creating cross-platform applications(so the same code can easily work on Windows, macOS, and Linux)
from tkinter import *
2. Pygame module
Pygame is a Python module that works with computer graphics and sound libraries and is designed with the power of playing with different multimedia formats like audio, video, etc. While creating our Music Player application, we will be using Pygame's
mixer.music module for providing different functionality to our music player application that is usually related to the manipulation of the song tracks.
Command used to install the pygame module is:
pip install pygame
To use this module in your code you need to write this:
3. OS module
There is no need to install this module explicitly, as it comes with the standard library of Python. This module provides different functions for interaction with the Operating System. In this tutorial, we are going to use the OS module for fetching the playlist of songs from the specified directory and make it available to the music player application.
To use this module in your code you need to import its and command for the same is as follows:
After importing Libraries and modules, now it's time to create a basic window where we will add our UI elements or Tkinter widgets. You can add this code either after importing libraries or also at the end just before the looping of the root window and the code is as follows:
root = Tk() # In order to create an empty window # Passing Root to MusicPlayer Class MusicPlayer(root)
Here we have the constructor and the other functions defined in the MusicPlayer class.
With the help of this constructor, we will set the title for the window and geometry for the window. We will initiate pygame and pygame mixer and then declare the track variable and status variable.
We will then Create the Track Frames for the Song label & status label and then after Insert the Song Track Label and Status Label.
After that, we will create the Button Frame and insert play, pause, unpause, and stop buttons into it.
Then we will create the playlist frame and add the scrollbar to it and we will add songs into the playlist.
The code snippet is as follows:
def __init__(self,root): self.root = root # Title of the window self.root.title("MusicPlayer") # Window Geometry self.root.geometry("1000x200+200+200") # Initiating Pygame pygame.init() # Initiating Pygame Mixer pygame.mixer.init() # Declaring track Variable self.track = StringVar() # Declaring Status Variable self.status = StringVar() # Creating the Track Frames for Song label & status label trackframe = LabelFrame(self.root,text="Song Track",font=("times new roman",15,"bold"),bg="Navyblue",fg="white",bd=5,relief=GROOVE) trackframe.place(x=0,y=0,width=600,height=100) # Inserting Song Track Label songtrack = Label(trackframe,textvariable=self.track,width=20,font=("times new roman",24,"bold"),bg="Orange",fg="gold").grid(row=0,column=0,padx=10,pady=5) # Inserting Status Label trackstatus = Label(trackframe,textvariable=self.status,font=("times new roman",24,"bold"),bg="orange",fg="gold").grid(row=0,column=1,padx=10,pady=5) # Creating Button Frame buttonframe = LabelFrame(self.root,text="Control Panel",font=("times new roman",15,"bold"),bg="grey",fg="white",bd=5,relief=GROOVE) buttonframe.place(x=0,y=100,width=600,height=100) # Inserting Play Button playbtn = Button(buttonframe,text="PLAYSONG",command=self.playsong,width=10,height=1,font=("times new roman",16,"bold"),fg="navyblue",bg="pink").grid(row=0,column=0,padx=10,pady=5) # Inserting Pause Button playbtn = Button(buttonframe,text="PAUSE",command=self.pausesong,width=8,height=1,font=("times new roman",16,"bold"),fg="navyblue",bg="pink").grid(row=0,column=1,padx=10,pady=5) # Inserting Unpause Button playbtn = Button(buttonframe,text="UNPAUSE",command=self.unpausesong,width=10,height=1,font=("times new roman",16,"bold"),fg="navyblue",bg="pink").grid(row=0,column=2,padx=10,pady=5) # Inserting Stop Button playbtn = Button(buttonframe,text="STOPSONG",command=self.stopsong,width=10,height=1,font=("times new roman",16,"bold"),fg="navyblue",bg="pink").grid(row=0,column=3,padx=10,pady=5) # Creating Playlist Frame songsframe = LabelFrame(self.root,text="Song Playlist",font=("times new roman",15,"bold"),bg="grey",fg="white",bd=5,relief=GROOVE) songsframe.place(x=600,y=0,width=400,height=200) # Inserting scrollbar scrol_y = Scrollbar(songsframe,orient=VERTICAL) # Inserting Playlist listbox self.playlist = Listbox(songsframe,yscrollcommand=scrol_y.set,selectbackground="gold",selectmode=SINGLE,font=("times new roman",12,"bold"),bg="silver",fg="navyblue",bd=5,relief=GROOVE) # Applying Scrollbar to listbox scrol_y.pack(side=RIGHT,fill=Y) scrol_y.config(command=self.playlist.yview) self.playlist.pack(fill=BOTH) # Changing Directory for fetching Songs os.chdir("PATH/OF/DIRECTORY") # Fetching Songs songtracks = os.listdir() # Inserting Songs into Playlist for track in songtracks: self.playlist.insert(END,track)
In the code above, change the PATH/OF/DIRECTORY with an appropriate path where the song files are stored.
Now we will define the Play Song Function and the code is:
def playsong(self): # Displaying Selected Song title self.track.set(self.playlist.get(ACTIVE)) # Displaying Status self.status.set("-Playing") # Loading Selected Song pygame.mixer.music.load(self.playlist.get(ACTIVE)) # Playing Selected Song pygame.mixer.music.play()
The code snippet to stop the song:
def stopsong(self): # Displaying Status self.status.set("-Stopped") # Stopped Song pygame.mixer.music.stop()
The code snippet to pause the song:
def pausesong(self): # Displaying Status self.status.set("-Paused") # Paused Song pygame.mixer.music.pause()
The code snippet to unpause the song:
def unpausesong(self): # It will Display the Status self.status.set("-Playing") # Playing back Song pygame.mixer.music.unpause()
6. Root Window Looping
The command will be:
Now here are some of the screenshots of our application:
The Folder named studytonight where the code file and folder for songs is placed looks like this:
We will provide the path of the songs folder in our code where all songs are placed in order to access them.
Now the following screenshot is to show you how the application will look like:
whenever you made a click on the song it will look like this:
On clicking the PLAYSONG Button:
On clicking the PAUSE Button:
On clicking the STOP Button:
So this was all about building the Music Player Application using Tkinter. Hope you all like this application. Do share more ideas with us for Tkinter based desktop applications and we will definitely add more Tkinter projects to our Tkinter tutorial.