Maze Game Development with Unity - Finale
As you have already seen and understood the setup for the ball movement and setting up of obstacles in our previous two tutorials, it's time to combine everything together and shape it into a Maze game.
As you all know, a maze is a structure surrounded by walls with numerous paths and passages, making it difficult for anyone to pass from one end of the maze to the other. Just like the actual maze, in this tutorial, we will develop a game which will have big walls as border and small internal walls to create confusion for the player.
In our game we will use the ball movement concept which we created in Part 1 and Part 2 of this tutorial and in addition, the ball will have to pass through the walls, exploring the correct path from starting location to the end point using the keyboard cursor to move the ball.
Start Developing the Maze Game
Follow the below mentioned steps to create your simple maze game. So let's begin:
- First of all, you have to create the 3D plane on which the entire maze will reside.
- Bring in a ball of any size and make it a rigidbody, and add C# code for movement, just like we did in the previous tutorial
- Add materials and color to the game objects.
- To add the walls (3D cubes), go to GameObject menu → 3D object → Cube.
- Now adjust the size of the cube/wall according to your ball size (probably little bit larger than the size of the ball), increase the scale of
Y coordinate or keeping
Y coordinate intact, increase the
- In the last tutorial we learnt how to create copies of any game object using the duplicate option; which we will use here. Select the game object and go to Edit menu → Duplicate
- Design the maze structure by arranging the cubes on the 3D Plane, making the whole setup just like a maze.
- We can use images to make the maze walls and the 3D plane look more realistic.
- You can download the grass or wall texture (which is basically an image) and add it to the Assets pane by directly dragging the image from your desktop and dropping it onto any folder in the Asset pane.
- Now, select that texture asset and drag it onto the walls to give your wall, a wall type look and the plane, a grassy feel.
- Run the game using the play button.
As we have already covered how to add audio to Unity, you can add any music or sound effects to this game. In the next tutorial, we will develop another new mini game project involving solar system animation.